Uses of Class
net.md_5.bungee.api.plugin.Event
Package
Description
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Uses of Event in com.mrivanplays.ivancord.api.event
Modifier and TypeClassDescriptionclass
class
class
Event, called when the HAProxy message for a connection has been decoded.class
Represents a event, called when login process is aborted/cancelled by the logging player or the proxy.class
Event, called when player is about to change his position.class
Represents a event, called when a plugin was disabledclass
Represents a event, called when a plugin was enabledclass
Event, called when a service have got registeredclass
Event, called when a service have got unregistered -
Uses of Event in io.github.waterfallmc.waterfall.event
Modifier and TypeClassDescriptionclass
Represents a brand new connection made to the proxy, allowing for plugins to efficiently close a connection, useful for connection throttlers, etcclass
Called when the proxy intercepts the command packet allowing for plugins to prevent commands being added to the clients which might not be wanted.class
Called whenever an exception is thrown in a recoverable section of the server.class
This event will be posted whenever a Query request is received. -
Uses of Event in io.github.waterfallmc.waterfall.exception
Modifier and TypeMethodDescriptionProxyEventException.getEvent()
Gets the event which caused the exceptionModifierConstructorDescriptionprotected
ProxyEventException
(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace, Listener listener, Event event) ProxyEventException
(String message, Throwable cause, Listener listener, Event event) ProxyEventException
(Throwable cause, Listener listener, Event event) -
Uses of Event in net.md_5.bungee.api.event
Modifier and TypeClassDescriptionclass
AsyncEvent<T>
Represents an event which depends on the result of asynchronous operations.class
Event called when a player sends a message to a server.class
Event called to represent an initial client connection.class
Event called to represent a player logging in.class
Called when the permission of a CommandSender is checked.class
Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.class
Event called to represent a player first making their presence and username known.class
Event called when a plugin message is sent to the client or server.class
Event called as soon as a connection has aProxiedPlayer
and is ready to be connected to a server.class
Event called to represent a player first making their presence and username known.class
Called when the proxy is queried for status from the server list.class
Called when somebody reloads BungeeCordclass
Not to be confused withServerConnectEvent
, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.class
Called when deciding to connect to a server.class
Called when the player is disconnected from a server, for example during server switching.class
Represents a player getting kicked from a server.class
Called when a player has changed servers.class
Called after aProxiedPlayer
changed one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)class
Event called when a player uses tab completion.class
Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.class
An event which occurs in the communication between two nodes. -
Uses of Event in net.md_5.bungee.api.plugin