-
Login(int entityId,
boolean hardcore,
short gameMode,
short previousGameMode,
Set<String> worldNames,
se.llbit.nbt.Tag dimensions,
Object dimension,
String worldName,
long seed,
short difficulty,
int maxPlayers,
String levelType,
int viewDistance,
int simulationDistance,
boolean reducedDebugInfo,
boolean normalRespawn,
boolean debug,
boolean flat,
Location deathLocation,
int portalCooldown)
Respawn(Object dimension,
String worldName,
long seed,
short difficulty,
short gameMode,
short previousGameMode,
String levelType,
boolean debug,
boolean flat,
boolean copyMeta,
Location deathLocation,
int portalCooldown)